Some treat mobile design as though it's rocket science; others slap it together like Duplo - neither approach sits well in my mind. I once heard an employee refer to mobile game design as: "The game is supposed to be stupid, it's mobile!" Obviously, this person was overpaid. Simplicity is far from stupid - it carries its own elegance so well, it can stand by itself without any explanation necessary. Now, these are simply a few interface flows I made - after all of my graphics were finished - that show some screen progressions & my feedback to an outsourced company who was tapped to build it for iOS. The true game is in the math, which algorithms I designed as well. Those calculations are not to be shared, but they involve a load of optimized mathematical black magic that I will not "bore" most people with. However, to the informed, it is simply genius.