Game Design - Casual

Fifteen minutes is an awkward span of time in the annals of leisure. It's just enough time to start doing something and simultaneously not enough time to accomplish anything. Luckily for designers worldwide, it's also the perfect amount of time to addict anyone walking the Earth to anything on it. The more obvious vices aside, casual games is a guilty pleasure for the "hardcore" gamer and a status symbol for the "affluent" gamer, who somehow find unbounded levels of dopamine hidden somewhere within rounded boundaries of gibbly, bouncy, icon-o-sized vector graphics. Here you will see some results of a project I did where the graphical challenge was: "Make one object per Hour". Game on.

Gallery - City Builder

Game Design
Game Design
Game Design
Game Design
Game Design
Game Design
Game Design
Game Design
Game Design
Game Design
Game Design
Game Design
Game Design
Game Design
Game Design
Game Design