When everyone is running one way, it's a good idea to run the other. The idea that we are social creatures seemingly belies us as games of UNO or Monopoly typically end in arguments sandwiched between snores. It's also readily apparent that mobile games usually have a quick ascent to peak profit, then die a rapidly spiraling fate to obscurity. I wanted to create a game that would last as long as any Hasbro classic. A game that didn't rely on slow-paced Chance, but rather fast-paced Skill. A game that anyone could pick up, play, and spread throughout their friend circles without feeling like they're a square. A voice that resounds: "Cards? That's like a baby's toy!" may come to many an iPad-afflicted mind, but one play will remind anyone why cards have been & will be around for millenia. This game is so good that when I am asked to demo it more, I will reply with a smile & an NDA.