When everyone is running one way, it's a good idea to run the other. The idea that we are social creatures seemingly belies us as games of UNO or Monopoly typically end in arguments sandwiched between snores. It's also readily apparent that mobile games usually have a quick ascent to peak profit, then die a rapidly spiraling fate to obscurity. I wanted to create a game that would last as long as any Hasbro classic. A game that didn't rely on slow-paced Chance, but rather fast-paced Skill. A game that anyone could pick up, play, and spread throughout their friend circles without feeling like they're a square. A voice that resounds: "Cards? That's like a baby's toy!" may come to many an iPad-afflicted mind, but one play will remind anyone why cards have been & will be around for millenia. This game is so good that when I am asked to demo it more, I will reply with a smile & an NDA.
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If you're looking for a particular niche that is not covered in my current site, feel free and ask me. I may be available for professional freelance work.
Email is my preferred method of contact. I'll get back to you post-haste. If we find an opportunity interesting, we can follow up via cell.